Discussion about this post

User's avatar
Ben Longman's avatar

I always like reworks of B/X classes. I tend to with the idea that +9 is the max to-hit. I tend to avoid any build meta-game, but at the same time, with the whole linear fighters v. quadratic magic-users, getting some optimization isn't exactly a bad thing. One thing that I've pulled into designs (I will never finish a design) is the melee damage modifier from microlite81. I could also see modifying your Sharp Shooter to just make it an attack damage bonus. Another thing I could see would still be capping the to-hit at 9, but starting it at 3 to give it a leg up over over other classes who get things like magic, back-stab, or infravision.

One of my favorite concepts is to give all characters a death save (roll your death save when you get hit as such that you'd go below 0 hit points and if you make it, you're at 0 hit points, but unconscious). Pair that with a lay-on-hands that allows the cleric to make death saves on behalf of other characters, and you have something that gives the cleric a bit more utility and purpose.

I'm now going to look at your wizard.

Expand full comment
1 more comment...

No posts