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David Horrocks's avatar

I think there might be a missing bit of your explanation. Do you mean that you have averaged all the saving throw values, then apply 1-2 ability modifiers depending on the situation? If so, I like the elegant simplicity of it. It’s decently similar to what I’ve been working on.

I’ve always liked the Fortitude, Reflex, Will saves from 3.5 / DCC, so I’ve averaged Death/Petrification to Fort., Wands/Breath to Reflex, and used Spell for Will. Then those values are modified by Str+Con, Dex+Int, and Wis+Cha, respectively.

My intention was to retain the class specific save values while allowing abilities to have some influence, which seems to be your aim as well. I might have to give your approach a shot!

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