New class: The Mystic. A Druid/Cleric Hybrid That Can be Flavored However You Like.
I wanted to make a class that wasn’t inherently tied to a particular religious system within the world, but that could easily be a druid or cleric. What I came up with would be very easy to make into either a cleric or druid specifically, by limiting the usable spells to their respective spells in OSE Advanced or AD&D.
This class will be in the game for which I plan to launch a kickstarter in the next 3-5 months.
This class is designed for use with my OSR Compatible Magic System.
Here, we have a few decisions I made that I can explain:
D8 Hit dice. This is simply because all of my HD for PCs are one step higher than in B/X. Not a relative power bump.
Armor. Armor can be worn, but the AC increase is deducted from cantrip casting rolls. I think this is a completely fair penalty. Most cantrips have a 30-40% chance of success at low levels, but eventually become nearly guaranteed to succeed. Using armor and taking this penalty make the character more powerful, but limits their magical capabilities. This is a variable that the player has to choose to balance, and is in spirit with the OSR “resource management” philosophy.
Healing hands. With my magic system, the only healing magic is really available in scroll form, which is extremely rare compared to “pray for Cure Light Wounds” every single morning. I think a small healing ability is not overpowered at all in this context, and falls in line with the cleric/druid aesthetic.
And here is the class in it’s complete form!