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David Rollins's avatar

I do something similar, but give them points for creating allies. People who see them in a positive light and would help them because they feel they owe the party one, or believe that the party is acting in the ally’s interest. I also set three levels of allies.

It looks like I’m rewarding the result and you are rewarding the action. I think your method might be a better way to go!

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Sean Valdrow's avatar

Try the RuneQuest III system. You didn't get experience, you got skill points based on the skills you actually employed during the campaign.

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